Noctis
Noctis is a Sevenese wolf shapeshifter and captain in the Pack, the canine division of Seven’s military.
Biography
Kidnapped from Tian Xia and taken to Seven. Nightmare Mage and dormant Evening Star Archangel Mage. Serious, devoted, loyal, observant, intelligent, family-oriented; deeply loyal to King Nuryev Alsaidian. Nightmare Magic is a specialized version of Mental Magic; sufficiently vivid and detailed nightmares can be manifested as physical beings that fight for Noctis. Enjoys music and meat dishes because he is a predator. Enjoys playing rugby and soccer, likes reading and often visits bookstores, and appreciates fine, well-made, comfortable clothing. Usually serves as part of the King's forward guard.
Appearance
6'2", black hair, amethyst-purple eyes, tall black wolf ears and black tail; wolf form is a horse-sized black wolf with luminous amethyst eyes.
Magic and abilities
Nightmare Magic, a specialized form of Mental Magic: induces visions of a target's worst nightmares and can manifest sufficiently vivid, detailed nightmares as physical beings that fight for the mage. Also a dormant Evening Star Archangel Mage.
Relationships
Serves under Grand General Anran, the Alpha Wolf leader of The Pack; deeply loyal to King Nuryev Alsaidian.
Further history and details
Species / Shapeshifter Type
Sevenese wolf shapeshifter; wolf form is a black wolf the size of a horse.
Origin
Kidnapped from Tian Xia, the nation in the far north, and taken to Seven.
Wolf Form
Massive black wolf as large as a horse, with luminous amethyst-colored eyes.
Magic
Nightmare Mage (specialized version of Mental Magic); dormant Evening Star Archangel Mage.
Military Role
Captain in The Pack, Seven's military division for canine-based shapeshifters. Usually part of the King's forward guard.
Command Structure
The Pack serves under Grand General Anran, the Alpha Wolf leader of the division.
Uniform
Usually wears a Sevenese military uniform in black, gold, and green, with a golden dragon embroidered on each shoulder and another on the back.
Weapons / Skills
Talented with a scimitar sword and a rifle.
Personality
Serious by nature; devoted, loyal, observant, and intelligent.
Relationships / Loyalties
Deeply loyal to King Nuryev Alsaidian; has friends and is very family-oriented.
Nightmare Magic
A specialized version of Mental Magic. A Nightmare Mage can make people see their worst nightmares. If a nightmare is vivid and detailed, the mage can pull it out of the person's mind and manifest it as a physical being that fights for the Nightmare Mage against their enemies.
Interests / Hobbies
Enjoys music; playing rugby and soccer; reading; frequently visiting bookstores.
King's Forward Guard
Noctis is usually part of the King's forward guard. This duty coexists with his captaincy in The Pack.
The Darkest Night (unpublished)
This section draws on The Darkest Night, an unpublished story. The opening document and numbered DN documents are manuscript sources, not published AO3 chapters. Ages, relationships and events below describe this earlier point in the characters' lives.
Vongola reconnaissance
Noctis scouts the Vongola pass with Vander and Cida during the last stages of Nuryev's war. He handles communications, reports to Anran, assesses the withdrawing Pergrandian troops and identifies the pattern of Sergei's refusal to waste soldiers. His Nightmare Magic and scouting experience usually make him difficult to unsettle, though his keen hearing is sensitive to some devices. (DN 4.)
The group helps evacuate abandoned soldiers on the Icerend plains. Noctis subsequently rides with Vander through shadows during their withdrawal and reports the operation to Nuryev. (DN 4.)