Crita

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Crita is Continent A of Ensla, the heartland of the Xillian Empire. Xillian and the twelve vassal states detailed below form one imperial political system. Each vassal country is governed by a member of the Xillian Royal Family appointed under Emperor Tolga Xillian’s authority. Regional traditions remain distinct, but the vassal states are not independently sovereign.

“Twelve thrones beneath one Emperor. No crown is secure beyond his reign.”

MCC Compliance and Population

Attribute Information
MCC Compliance Yes
Human Inhabitants 98% of inhabitants
Mage Population 1% of inhabitants

Continent Map

Crita and its surrounding waters.
Crita and its surrounding waters.

Country Registry

Map Number Country Capital Government Defining Identity
1 Jinzhao Qiaoling Vassal Kingdom — Xillian Royal Governor Imperial bureaucracy, scholarship, philosophy
2 Yatsumori Tsukihara Vassal Shogunate — Xillian Royal Governor Warrior clans, castles, sword traditions
3 Haeryeon Seonhwa Vassal Kingdom — Xillian Royal Governor Noble academies, calligraphy, ceremonial courts
4 Khuratai Oruqai Vassal Khanate — Xillian Royal Governor Mounted warriors, nomadic clans, great grasslands
5 Tenzhakar Namkhor Vassal Mountain Principality — Xillian Royal Governor Monasteries, mountain fortresses, spiritual traditions
6 Namarai Sathira Vassal Lotus Kingdom — Xillian Royal Governor Rice terraces, river kingdoms, floating markets
7 Ratikka Established country
8 Xillian Imperial Throne — Emperor Tolga Xillian Ancient empire; imperial succession conflict
9 Vashindra Suryavan Vassal Confederation — Xillian Royal Governor Palace fortresses, gemstones, sacred architecture
10 Soryavai Veyasri Vassal Temple Kingdom — Xillian Royal Governor Rainforests, monumental temples, water engineering
11 Kazenori Kagetsu Vassal Military Regency — Xillian Royal Governor Volcanic highlands, swordsmiths, fortified clans
12 Meiyun Lianhe Vassal Noble Confederation — Xillian Royal Governor Jade mountains, bamboo forests, silk and poetry
13 Lunsei Yanshu Vassal Maritime Dominion — Xillian Royal Governor Sea lords, shipbuilding, island trade
14 Zarakhim Qadirath Vassal Oasis Principality — Xillian Royal Governor Desert caravans, silk routes, fortified trading cities



Authority of the Xillian Royal Family

Each vassal country is assigned to a member of the Xillian Royal Family, whether a prince, princess, or another eligible imperial relative.

Royal governors exercise substantial authority within their assigned territories. They supervise local government, oversee taxation and military obligations, and represent imperial interests.

Traditional institutions remain in place, but they answer to their assigned Xillian ruler.

For example, Yatsumori's warrior clans may retain their hereditary lands, while Khuratai's horse clans maintain their internal hierarchy. Neither possesses independent sovereignty.

The Xillian family member appointed to govern is the highest political authority within that country, subordinate only to the Emperor and the imperial government.


The Imperial Appointment System

A vassal throne is an appointment, not a permanent inheritance.

Under Emperor Tolga Xillian, control over a vassal country is a privilege granted by the imperial throne.

  • The Emperor appoints members of his royal family to govern the twelve vassal states.
  • A governor's spouse or children have no automatic right to succeed them.
  • The Emperor may revoke or reassign a governorship.
  • Local nobles cannot independently choose a new sovereign without imperial approval.
  • Upon the Emperor's death, existing appointments are subject to confirmation, replacement, or revocation by whoever secures the imperial throne.

The last provision is particularly important given Xillian's established succession traditions.


Emperor Tolga Xillian's Death

Tolga's death creates an enormous political crisis throughout Crita.

The rulers of the twelve vassal states are members of the same extended royal family now struggling to determine who will inherit imperial authority.

Every vassal governor has something to lose.

Even a royal relative who has governed successfully for decades possesses no guarantee that the next emperor will permit them to remain.

Their political futures depend upon which claimant ultimately secures the throne.

A prince who supports the wrong heir may lose his kingdom. A princess who has ruled a prosperous country for years may be removed in favor of a sibling, nephew, or other imperial relative. An appointed governor who remains neutral may discover that neutrality offers little protection.

This creates a natural extension of the already established Xillian succession conflict involving Tession Xillian, Daigis Montrose, and other competing branches of Tolga's enormous family.


Political Consequences Across Crita

The Struggle for Imperial Favor

Each royal governor must cultivate relationships with the imperial court. A prosperous vassal state offers wealth, soldiers, and prestige, making its governorship a valuable political reward.

The Threat of Reassignment

Local administrations may fear a change of ruler even when their current governor is competent. Reassignment can disrupt political alliances, taxation, military appointments, and noble marriages.

Vassal Armies in an Imperial Civil War

Each vassal maintains regional forces that can become strategically important. During a succession crisis, governors may deploy their troops in support of rival claimants, endangering both their positions and the populations they rule.


Regional Cultural Identity

The twelve vassal countries retain the distinct feudal Asian-inspired cultures previously established.

Jinzhao remains a center of scholarly bureaucracy; Yatsumori retains its warrior clans; Haeryeon its academic aristocracy; Khuratai its horse clans; Tenzhakar its mountain monasteries; Namarai its river palaces; Vashindra its jeweled royal houses; Soryavai its monumental temples; Kazenori its fortified warrior estates; Meiyun its matriarchal noble traditions; Lunsei its maritime clans; and Zarakhim its oasis trading cities.

These traditional ruling institutions administer regional affairs beneath their appointed Xillian rulers. Cultural traditions and local laws may differ, but imperial supremacy is shared across all twelve.

The Twelve Vassal States

Each country below is governed by an appointed member of the Xillian Royal Family. Regional institutions operate beneath that governor’s authority.


Jinzhao

The Kingdom of the Jade Throne

A powerful inland vassal kingdom administered by a Xillian royal governor through an elaborate bureaucracy. Scholars, court officials, magistrates, and military commanders compete for influence. Its grand cities feature tiled palaces, jade gardens, canals, and enormous libraries.

Signature: Imperial examinations, philosophical schools, court etiquette, and intricate political intrigue.


Yatsumori

The Dominion of Seven Swords

An island vassal state governed by an appointed Xillian royal governor, with provincial lords holding hereditary territories. Ancient warrior families maintain competing schools of swordsmanship and martial philosophy. A ceremonial sovereign preserves the sacred continuity of the royal line.

Signature: Castle towns, samurai-inspired retainers, sword schools, theater, and intricate clan alliances.


Haeryeon

The Kingdom of the Scholar Kings

A peninsula kingdom where education and scholarship are closely tied to political authority. Its noble families maintain distinguished academic traditions. Poetry, historical records, astronomy, and formal ceremony occupy important places in society.

Signature: Royal academies, scholarly ministries, mountain pavilions, and elaborate ancestral rites.


Khuratai

The Dominion of the Endless Grass

An immense northern territory of open steppes, rugged mountains, and seasonal settlements. Its horse clans retain their internal hierarchies beneath the appointed Xillian royal governor. Their cavalry, archery, and knowledge of the grasslands are respected throughout Crita.

Signature: Horse lords, traveling courts, eagle traditions, feltwork, and ancestral banners.


Tenzhakar

The Kingdom Above the Clouds

A high mountain country famous for its fortified monasteries, remote valleys, and ancient spiritual traditions. Its appointed Xillian royal governor governs alongside a council representing the principal mountain communities and their learned institutions.

Signature: Mountain sanctuaries, guardian orders, high passes, monastery libraries, and ceremonial music.


Namarai

The Kingdom of a Thousand Lotus Blooms

A fertile tropical country built around interconnected rivers, rice terraces, and extensive wetlands. Its provincial princes swear allegiance to the Lotus Crown while retaining considerable regional autonomy.

Signature: Water festivals, elevated wooden palaces, floating markets, rice cultivation, and elegant royal barges.


Vashindra

The Kingdom of Seven Jeweled Crowns

A land of majestic palace fortresses, cultivated valleys, prosperous trading cities, and ancient noble dynasties. Seven major regional royal houses retain traditional institutions beneath an appointed Xillian royal governor.

Signature: Jeweled courts, intricate stone carvings, grand festivals, textile arts, and princely diplomacy.


Soryavai

The Emerald Temple Kingdom

An ancient tropical kingdom whose enormous stone temples rise above rainforest canopies. Its civilization maintains sophisticated water reservoirs, canals, agricultural terraces, and monumental ceremonial complexes.

Signature: Temple cities, scholarly priesthoods, hydraulic engineering, lacquered artwork, and royal processions.


Kazenori

The Crimson Mountain Clans

A rugged country of volcanic peaks, dark forests, mineral-rich valleys, and formidable mountain fortresses. Its warrior families are renowned for metallurgy, distinctive sword-making traditions, and generations of defensive warfare.

Signature: Volcanic citadels, master swordsmiths, mountain shrines, ancestral armor, and rival fortress clans.


Meiyun

The Dominion of Nine Gardens

A beautiful country of mist-covered valleys, bamboo forests, tea estates, and jade-bearing mountains. Nine hereditary noble houses form a matriarchal confederacy, with succession traditionally passing through recognized female family lines.

Signature: Jade craftsmanship, silk estates, poetry gardens, tea ceremonies, and influential noblewomen.


Lunsei

The Confederacy of the Azure Straits

A powerful maritime country occupying an island chain and adjoining coastal territories. Its sea-lord families maintain independent fleets and merchant houses, with their shared interests supervised by an appointed Xillian royal governor.

Signature: Naval clans, merchant guilds, navigational academies, island castles, and sea festivals.


Zarakhim

The Kingdom of the Golden Caravan

A western country of deserts, fertile oases, dramatic mountain passes, and fortified trading cities. Its oasis princes maintain a confederacy bound by commercial treaties and shared protections for the great caravan routes.

Signature: Caravan cities, elaborate bazaars, desert fortresses, astronomical scholars, and silk-road commerce.



Succession and Imperial Authority

A vassal throne is an imperial appointment, not a guaranteed inheritance. No governor, spouse, or child has an automatic hereditary right to retain it. After Tolga’s death, whoever secures the imperial throne may confirm, replace, revoke, or reassign these appointments. The struggle involving Tession Xillian, Daigis Montrose, and competing royal branches therefore threatens the rulers and institutions of all twelve vassal states.

See also